A user experience (UX) career is often full of outreach activities. We explain what we do. We teach other designers and developers how to be more thoughtful, do more research, and adopt more human-centered processes.
Sometimes evangelism is simply part of the job, but sometimes we can volunteer our passion toward feel-good outreach activities. And what’s more feel-good than preparing future adults to solve real UX problems?
A few years ago, I was invited to participate in a local half-day event in Upstate New York called Girls in STEM. The event offers a selection of workshops encouraging middle school girls, aged about 10 to 14, to pursue their interests in science, technology, engineering, and math.
The Girls in STEM organizers asked whether my consulting company Kennason would be willing to host workshops on UX. Of course, I agreed! I loved the idea of working with kids to teach them about good design.
And then I scratched my head. I had no idea how to facilitate a UX workshop for this age group. I did some Googling and I did not find much, but I took a shot at planning activities. I armed myself with photos of design fails and figured that, at worst, those were a funny thing for the girls to laugh at even if I taught them nothing.
When the workshop day came, I was organizing sticky notes and markers as the first few girls filtered into the classroom and sat at their desks. While moving around the room, I casually asked, “So how did you all learn about Girls in STEM? Did you hear about it in school?” Silence. I looked up and realized the girls had fastidiously raised their hands. They were waiting for me to call on them to answer my question. (I’d forgotten what kids are like! Adults just talk without permission!)
The day was extremely fun, and we continued hosting UX workshops for kids—making some adjustments after each one. I’d like to share some of what I’ve learned.
Kids come up with a lot of great app ideas when you give them a few prompts.
I hope that UX workshops and demonstrations become more commonplace for children alongside their learning about coding, robotics, and other similar topics. It’s important that we help support a future workforce who understands that human wellbeing must be at the core of technology creation and use.
Developmentally, middle schoolers are in the midst of an interesting life phase. For girls especially, this is sadly the time when many begin to decide that science and technology are not for them. The can-do attitude of younger children is slowly replaced with self-doubt and worries. It’s important to provide encouragement and representation to girls (or other underrepresented groups) that they belong in the STEM space if they want to be there.
I suggest we UX practitioners participate in kids’ education events by collaborating with other organizations and nonprofits or hosting our own. Not all children have opportunities for hands-on science and technology learning but through outreach, we can find ways to inclusively expose kids to technology and related ideas, like UX.
I am optimistic that introducing kids to human-centered design can help some find a passion and career path. And for the children who eventually become engineers or take on other tech roles, their knowledge of UX will only help them be more compassionate and ethical professionals.
Accessibility for Digital Experiences 101